Food Chains Card Game - The Rules
In many areas of the Arctic, the sky never gets dark ... the sun keeps on shining day after day. Leaves use SUNLIGHT, carbon dioxide and water to make food.
The RAINFORESTS produce abundant seeds, flowers, fruit and leaves for birds, insects and mammals.


GRASSLANDS Hunter Card

© Nov 2010
Alan S.L. Wong

This is my attempt to create a food chains card game which is basically who eats who? (predator-prey) and where? (habitat). The earth has many different natural regions called habitats. For the purpose of this game, these habitats are classified into arctic, deserts, grasslands, mountains and rainforests.

This game has been played only in my mind and not in reality so there may be a fair bit of kinks. Appreciate your comments via feedback form on how to improve the game ... the cards and the rules.

PREPARATION:

  1. Print the cards with background so that the cards are framed with the rounded corners and shaded borders.

    • For Internet Explorer: watch this animation

      Additional step may be required - Choose "File" on menu bar and click "Page setup"
      ... select the "Print Background Colors and Images" check box, and then click OK.

    • For Firefox: (1) Click "File" - "Page Setup". (2) In the pop-up window, under "Format & Options" tab, check "Print Background (colors & images)" in the "Options" section

    • For Chrome: Sorry. I don't know how to do it!

  2. Print cards from at least two habitats (depending on the number of children) ... 10-12 cards per child.

  3. You may want to print duplicate of the "Misc" cards consisting of sun, plants, habitat & hunter cards.

  4. Consider printing the cards on thick paper and laminating them for durability.
RULES:

  1. Appoint a child to shuffle and distribute the cards (face down) equally among the children.

  2. You begin by shouting a habitat. The child on the right of the dealer in (1) will have to play a card from that habitat ... by placing an appropriate card face up on the table.

  3. The next child on the right will play the second card. The second card must be ...

    • an animal, plant or hunter from the same habitat.

    • sun (not habitat-bound), hunter (generic) or another habitat card (he must shout "Change Habitat")

    If he does not have any of the above, he can shout "Pass". Honesty is required at this point.

  4. General rules to decide the winner of the two cards

    • sun wins all

      However, a player cannot play the same "sun" card more than 3 times.

      On the 3rd time, the "sun" card is a "transparent" card where it cannot win any card (but neither does it lose to any card). The "sun" card must be played if the player has no other card to play (see Rule #3 above).

      Since the "sun" card is now transparent on the 3rd play, the habitat of the card below it applies.

      This rule ensures that a player who is dealt with a "sun" card may not be the ultimate winner and that the "sun" card can be passed from one player to another in the game.

    • man wins all except the sun

      A player also cannot play the "generic hunter" card (not habitat bound) more than 3 times. The above rules for the "sun" card also apply to the "generic hunter" card.

      However, the "habitat-bound hunter" card (e.g., grasslands hunter card) functions like any other card and there is no limit as to the number of times it may be played.

    • carnivores win herbivores & omnivores
    • carnivores vs plants - a draw
    • herbivores win plants
    • omnivores win plants & herbivores
    • two carnivores, the heavier (max weight) wins
    • two omnivores - a draw ... then the next person on the right will play the next card
    • two herbivores - a draw
    • if a (different) habitat card is played, no winner; the next person on the right will play

  5. For specific rules, look at the "Diet" and "Predator(s)" in the respective cards

  6. Winner takes the cards on the table and the next person on the right can play a card (animal or plant) from any habitat.

  7. Game continues until a child has all of the cards.


WHAT WORKED BEST IN THE CLASSROOM:

The following is a feedback and suggestion from a visitor:

Comments: I'm impressed by the amount of work you put into each card! All the links work and it's easy to navigate.

What worked best in the classroom: Print the cards for each habitat and keep separate. Then, have 5-6 students work with each habitat separately. This eliminates the need for the habitat switch card.

Then, each student plays a card simultaneously. They must read the diet and predators of their cards to determine who takes what cards.

For example, if a player plays plants and the rest play carnivors, the player who plays plants gets to keep his or her card while the others decide which card eats which. They collect all the cards they consume, even the ones that would be eaten by another card first. It helps demonstrate the food chain a lot better!

Name: Casey Quigley from Colorado, USA